Mostrar mensagens com a etiqueta LFS. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta LFS. Mostrar todas as mensagens
domingo, 20 de dezembro de 2015
LFS | Versão 0.6K lançada
Aos poucos o Live For Speed vai dando sinais de vida, e está disponível uma nova atualização (Ptach 0.6K) de onde se destaca a pista de Rockingham, que foi anunciada à... sete anos atrás. A pista no entanto não é grátis, pois faz parte do pacote de conteúdos S3.. do qual é o único conteúdo.
O pacote S3 custa cerca de 16€ para quem já tem a S2 e fizer o upgrade, e cerca 49€ para quem comprar o simulador completo. O programadores do Live for Speed alertam no entanto que não sabem se todo o conteúdo da S3 acabará por ser concluído e publicado.
Alterações 0.6K:
Nova Pista:
Rockingham race track is now included - S3 license required
AI:
Now avoid ramming other cars when in the pit lane or lap of honour
Max drivers in single player increased to 24 (online max still 40)
Gráficos:
New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main view and mirror
Misc option to enable a programmable post-processing shader
Exit the pits onto the Rockingham oval
Vários:
New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
VR:
HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later
Improved dialog sequence after any error entering VR mode
Training lesson editor:
SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons
Melhorias:
Improved validity check when loading car colour settings
Alpha sorting issue on bricks at base of a South City building
AI could go wrong when entering BL pit lane for a pit stop
AI driver names can no longer be blank
Rockingham laser scanned environment
TIPS on using Live for Speed with a VR headset:
NOTE : For Oculus, Runtime 0.7 (or later) is required
1) How to enter VR mode in LFS :
- Start LFS and click 3D on the View Options Screen
- Select VR headset and click OK
2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.
- When a new driver takes over, ask them to look straight ahead then press F8
- Key assignments can be edited in Options - Game - F1 to F8
3) Accessing your desktop while LFS is in VR mode.
- You will find that your mouse cursor is confined to the LFS window
- Press CTRL+C to free the mouse and now the mouse can go onto the desktop
domingo, 30 de agosto de 2015
sábado, 29 de agosto de 2015
Live For Speed - Versão 0.6J lançada
Após muitos tempo sem qualquer atualização, os devs do Live For Speed, lançaram uma atualização para a sua simulação. Mais de seis anos após a promessa do lançamento do VW Scirocco e da pista de Rockingham, foi agora publicada a versão 0.6J do LFS.
Optimizações:
Melhorias/Alterações versão 0.6J
Optimizações:
Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible
Gráficos:
Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Z-buffer depth setting can now be changed without restarting LFS
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16
Sistema limitação de Frame Rate:
Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to “Sleep every frame” (yes / no)
Outros:
Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for “Sound lag” setting – default now 0.08
New Audio Option “Sound when window is inactive” (off / on)
Modos vista 3D:
Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes
Oculus Rift:
Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes
Modo compatibilidade Oculus Rift:
For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).
Correções:
Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)
A nova versão encontra-se disponível via o AutoUpdater.
Subscrever:
Mensagens (Atom)